![]() Objectively, I knew that my failure to fall in love with Super Mario Maker's level editor is little more than a simple mismatch with my own creative sensibilities, but the reality of it still bothered me to the core. My by-the-numbers Mario levels (a few power-ups to start, some pipes to leap over, maybe a Hammer brother or two and a flagpole at the end) feel more like light plagiarism than original content. ![]() Yes, technically I can construct a stage from set pieces I've seen in other Mario games, but I'm not really creating anything. I could make games." No, Super Mario Maker has shown me, I can't - not really. As both a hobbyist gamer and a journalist that covers games, I've always humored the little voice in the back of my head that said, "I could do this if I wanted. My ego didn't take this realization well. It was then that a shocking and heartbreaking realization washed over me: I hate making video games. I'd dreamed about making Nintendo games since I was 6 years old, but when the company gave me the chance to prove a game design genius lived under my skin, I flopped. ![]() levels and play them on a real Nintendo console, and I was completely miserable. I'd been playing Super Mario Maker, a video game that lets you make your own Super Mario Bros. I knew the answer was "yes," but I still wasn't having any. "Isn't this supposed to be fun?" I asked myself over and over again. ![]()
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